I got back from the first Interaction Design Association (IxDA) conference, Interaction08, late Monday night after an 11-hour drive in a rented minivan with five other of my Carnegie Mellon peers. Rather than provide a blow-by-blow, I’ll apply a little bit of poetic license and start at the end.
At the end of the second day of the two-day affair, in lieu of one of the presentations, anyone who wanted to share their thoughts on the conference and what it should be next year was invited to attend a group meeting. At first, I wasn’t going to go, but one of my peers, Kyle Vice, was going, and the previous presentations were not inspiring me.
Kyle and I were the only ones to show up, initially. But eventually a small band arrived, totaling nine, though most were already IxDA board members. Thus, CMU students represented 25 percent of attendees. Not counting the board members, 50 percent. Gregory Petroff led the session and asked each of us to say why we came, what we thought could have been better, and what we would like to see next year. That seems like a reasonable way to construct this post.
Why did I attend?
I agreed with Bill DeRouchey, who was also present, who said that it felt important to be at the first conference on interaction design. I also mentioned that as an interaction design graduate student, who has been in the bubble of academia for the past two years, I wanted to see what the discipline thinks of itself, and contrast that against my thoughts of interaction design attained at Carnegie Mellon. What I didn’t say was that at the School of Design, we explore interaction design is a broad sense, and often talk about design and interaction design interchangeably. In design, there is no subject matter. My peers and I bring this perspective to interaction design and are thus interested in applications of interaction design beyond the screen and software.
Many of my peers were frustrated and angry with a lot of the presentations, as was I. Though I was tempered by the expectation that there would not be much new material, given that my life is currently devoted to the study of interaction design. That said, we found the application of interaction design by the representative community narrow, which brings me to the second question: what could have been better?
What could have been better?
I told the group that I would have liked to have seen a discussion and attempt at defining interaction design. Of all places and times to address this question, the first conference on interaction design seemed to be a likely place. And as this is a question that plagues every interaction designer, and serves as fodder for heated debate on the IxDA discussion list, I hoped it would receive some attention. Instead, the definition of interaction design escaped discussion, which I found disappointing. In relation to this, I also said that I would have liked to have seen a greater exploration of the boundaries of interaction design. What I didn’t say, and what my peers echoed, was that interface and software received too much attention. Surprisingly, there was very little presented regarding mobile interaction, physical products, ambient devices, gestural interaction, wearables, ubiquitous computing, and the role of interaction design in experience design, service design, organizational change.
Ironically, during the closing remarks, Dan Saffer listed five themes he garnered from the conference. The first was that we were exploring the boundaries of interaction design. In addition, he remarked that we skipped the question of the definition of interaction design, which received cheers from the crowd. This distressed me for the reasons stated above.
Five Themes
Since I brought it up, now seems like a good time to go over the five themes, mentioned in Saffer’s closing remarks.
Boundaries Where is our role? What defines us? Answer: comes from what we’re working on; common tools and prototyping
Tradition Not practicing in a vacuum
Context Space/time; organizations
Argument Providing tools for argument; and products are an argument
Influence How the products we create influence the way people behave
As I said, I did not think there was enough exploration of the boundaries, evidenced by the gap between what my peers and I think of interaction design and what we saw as practice at the conference. I disagree that what defines us is what we’re working on. It may be how others currently perceive interaction designers because other opportunities do not exist. But it doesn’t define us.
In talking with other attendees, I was glad to hear that people entertain the application of interaction design to more arenas. But it seemed evident that everyone was limited by their current circumstance and no place else to go. This is a fear that many of the students at the School of Design have when considering employment opportunities. If this is the situation, perhaps interaction design needs to design its way into other areas.
What would I like to see next year?
In the meeting, I said it would be great to see more representation from outside the community, like business and management. And for presentations, it might be nice to see designers and clients presenting both sides of the endeavor. What I didn’t say, perhaps because I felt it was assumed by my earlier comments, was that I would like to see a good and constructive discussion of the definition of interaction design, or some acknowledgment of the struggle. We did this at the Emergence conference with the question of service design both in the first and second year, and people seemed to respect the discussion and appreciate the struggle.
In addition, it would be great to see more case studies with actual projects. Heck, it would have been interesting to hear about the role of interaction design in the Charmr project. But what about interaction design for a service design project? Or the process of interaction design in organizational strategy?
One of the group participants mentioned a forum where attendees could show their work. This is an intriguing idea, which would allow greater attendee participation and provide greater exposure to the different types of work in interaction design. One project on interaction design in an area that is off the radar could spark debate and inspire curiosity and further broadening of current practice.
The Good
OK, now that I’ve offered some criticism, constructively, I hope, let’s talk about the good.
Dan Saffer, who according to my understanding, put together a lot of the content, did a great job of attracting some quality speakers. I especially enjoyed seeing Alan Cooper and Bill Buxton (not that I agreed with them). And I could see the attempt to have both practical and more philosophical presentations. Other speakers I enjoyed include Matt Jones and Carl DiSalvo.
Savannah is a great location to have a conference in February. T-shirt weather. Not too big. Lots of bars and restaurants. Also, the Savannah Collage of Art and Design was impressive. Carnegie Mellon should take note.
The food was top notch. Sunday’s lunch was better than any wedding I have ever attended. And parties with free food and booze are always welcome, and I would say essential for a successful conference.
As with any conference, the best part without doubt were the people that attended and the conversations that ensued. I was happy to run into designers who knew me from Emergence and UX Week, and to see some CMU alumni. Best yet, I made some new friends whom I hope to see at the next conference or elsewhere in the small but healthy interaction design community.
While I haven’t covered everything, these are the things that are resonating with me. I am happy that I went and feel that overall for the community it was a success. I am very curious to see how things shape up next year.
In total, eight interaction design graduate students from the School of Design attended the conference: Kipum Lee, Srividya Sriram, Carrie Chan, Kyle Vice, Beste Nazilli, Joe Iloreta, Imran Sobh, me.
Comments
9 responses to “Thoughts on Interaction08”
Defining interaction design is pretty much an academic exercise with very little point for a professional audience, which was who the conference was geared towards. Most people, me included, are sick of that discussion. I want to challenge your notion that it plagues every interaction designer. Frankly, it doesn’t. Your perception as a graduate student immersed in the world of examination and definitions has skewed your perception. How often, for instance, did you hear talk of defining interaction design at AP last summer? It simply isn’t an issue.
This is true of other professions as well, I should note. Try asking an architect what architecture is. See what happens.
bogus, again.
Imran: I think I would’ve rather been forgotten than be in two consecutive unflattering photos :P
Hmm, Welcome to the real world of Interaction Design ;)
In the industry we tend not to be bothered with defining what it is we’re doing but just go ahead and do it.
I share your frustration that there seems to be a general tendency to see interaction design to be ‘web’ design and forget about embedded user interfaces and more importantly the total user experience.
That is why we at Philips Design tend to stress the total User Experience, which allows us to go cross discipline boundaries.
Design = User Experience Design and one can approach it from any discipline but you need to cover every angle of the total User Experience.
PS. Dan… Architects have no problem explaining what Architecture is they will tell it is about the User Experience (at least the good ones ;)
I realize that in practice there is a greater focus on doing than philosophizing about definitions. That does not mean that definitions aren’t important to practitioners. I see much evidence on the IxDA list of passioned debate around the definition of interaction design. With as much attention as it receives, I wouldn’t be quick to dismiss it. My point is that rather than avoid the issue because it feels tired, why not take the opportunity of the conference to have constructive debate and perhaps advance the argument to a point where it is not tiresome.
Again, while the definition may not serve an obvious role for the practitioner, I believe keeping the theory and the practice in close proximity can only be good for the designer and ultimately the discipline.
Jamin, I am enjoying this blog. It was nice meeting you at IxDA. Personally, I think there needs to be more design doing rather than talking. I am writing that as an academic. I ran across this the other day . . .
http://experiencematters.criticalmass.com/2008/02/13/less-talking-more-doing/
I think that defining Interaction Design, more than being interesting from a *philosophical* point of view, would be a great thing to do in order to better “promote” the field among “outsiders”.
Try explaining to my boss that when I say we need to *design* something before thinking on how to implement it, I do not mean using Photoshop.
We too often forget that we are so immersed in a field that we end up discussing small details while the rest of the world does not even understand the field as a whole.
caveat: I have no dog in this fight, I’m just interested in the process.
“Most people, me included, are sick of that discussion.”
I note that you didn’t say “the discussion is over and X is [obviously] the answer”. Are you bored with the discussion and tired of having it? Annoyed that people don’t agree with you or that they agree with someone else? Is it the case that there possibly is no answer, and that Interaction Design is simply a component of, say, Graphic Design and not actually a field unto itself? Claiming that you are “sick of the discussion” implies that you either don’t care about the outcome or that you think the outcome should be obvious.
[…] Adaptive Path hosted a brown bag lunch with Jeremy Yuille regarding interaction design education. I skirted up from my Nokia office a few blocks away to take advantage of AP’s open invitation. It took me a while to realize that Jeremy is on the IxDA board, and that I had met me at the IxDA conference last February during a discussion about future IxDA conferences. […]