Category: Portfolio

  • Charmr Project: Diabetes Management

    Charmr Project: Diabetes Management

    Interaction Designer, Adaptive Path, Summer 2007 Charmr was an internal R&D project at Adaptive Path inspired by an Open Letter to Steve Jobs by a prominent diabetes blogger, Amy Tenderich. The goal was to generate enthusiasm for human-centered thinking and inspire broader change throughout the medical device and design industry. In eight weeks, we went…

  • Motoroo: Motorola Mobile Media Project

    Mobile Media Life was a collaborative project with Motorola to explore imaging, communicating, visualizing, and viewing in everyday life. The goal was to help people become skilled at enjoying, producing and interacting with rich media at work, school, or play thorough new interfaces and services on mobile devices. This purpose of this project was to…

  • Visualizing Information Space

    This project required me to visualize information space for the book Else/Where Mapping. It was to be either interactive or a time-based video. I chose the latter, because it is where I had the least experience. In combination with sketches, I prototyped ideas in Flash and experimented with animation early. I used the mapped structure…

  • Grad Type Final Crit

    For our final grad type class, we had to print our final project, a poster for a fictitious event at the MoMA, and present our identity projects. We spent most of the second half of the semester working on the identity project, of which the main deliverable was business cards. However, we also needed to…

  • Plugg: Wearable Music Player for Commuters

    For the final Interaction and Visual Interface Design project, my team created Plugg, a wearable music device for commuters using public transit. We researched the experience of commuters, looked for opportunities to improve the experience, and also create something that users would form an emotional connection with. The resulting system involved wireless headphones that communicated…