Archive for the ‘ixda’ Tag

Moving to SF insane?

Wednesday, February 20th, 2008

Saw this comment from Dave Malouf on the IxDA list:

You’ve gotta be nutz, coocoo, and just insane to leave anyplace including NYC and move to SF unless you were guaranteed something between $150k-$200k, and HUGE relocation package upwards of $20-$30k. Having done relocates to both coasts I’m pretty familiar with what it takes at this point.

Hmm…

Thoughts on Interaction08

Wednesday, February 13th, 2008

IX08 Signage

I got back from the first Interaction Design Association (IxDA) conference, Interaction08, late Monday night after an 11-hour drive in a rented minivan with five other of my Carnegie Mellon peers. Rather than provide a blow-by-blow, I’ll apply a little bit of poetic license and start at the end.

At the end of the second day of the two-day affair, in lieu of one of the presentations, anyone who wanted to share their thoughts on the conference and what it should be next year was invited to attend a group meeting. At first, I wasn’t going to go, but one of my peers, Kyle Vice, was going, and the previous presentations were not inspiring me.

Kyle and I were the only ones to show up, initially. But eventually a small band arrived, totaling nine, though most were already IxDA board members. Thus, CMU students represented 25 percent of attendees. Not counting the board members, 50 percent. Gregory Petroff led the session and asked each of us to say why we came, what we thought could have been better, and what we would like to see next year. That seems like a reasonable way to construct this post.

Why did I attend?

I agreed with Bill DeRouchey, who was also present, who said that it felt important to be at the first conference on interaction design. I also mentioned that as an interaction design graduate student, who has been in the bubble of academia for the past two years, I wanted to see what the discipline thinks of itself, and contrast that against my thoughts of interaction design attained at Carnegie Mellon. What I didn’t say was that at the School of Design, we explore interaction design is a broad sense, and often talk about design and interaction design interchangeably. In design, there is no subject matter. My peers and I bring this perspective to interaction design and are thus interested in applications of interaction design beyond the screen and software.

Many of my peers were frustrated and angry with a lot of the presentations, as was I. Though I was tempered by the expectation that there would not be much new material, given that my life is currently devoted to the study of interaction design. That said, we found the application of interaction design by the representative community narrow, which brings me to the second question: what could have been better?

What could have been better?

I told the group that I would have liked to have seen a discussion and attempt at defining interaction design. Of all places and times to address this question, the first conference on interaction design seemed to be a likely place. And as this is a question that plagues every interaction designer, and serves as fodder for heated debate on the IxDA discussion list, I hoped it would receive some attention. Instead, the definition of interaction design escaped discussion, which I found disappointing. In relation to this, I also said that I would have liked to have seen a greater exploration of the boundaries of interaction design. What I didn’t say, and what my peers echoed, was that interface and software received too much attention. Surprisingly, there was very little presented regarding mobile interaction, physical products, ambient devices, gestural interaction, wearables, ubiquitous computing, and the role of interaction design in experience design, service design, organizational change.

Dan Saffer, Larger than Life

Ironically, during the closing remarks, Dan Saffer listed five themes he garnered from the conference. The first was that we were exploring the boundaries of interaction design. In addition, he remarked that we skipped the question of the definition of interaction design, which received cheers from the crowd. This distressed me for the reasons stated above.

Five Themes

Since I brought it up, now seems like a good time to go over the five themes, mentioned in Saffer’s closing remarks.

Boundaries Where is our role? What defines us? Answer: comes from what we’re working on; common tools and prototyping

Tradition Not practicing in a vacuum

Context Space/time; organizations

Argument Providing tools for argument; and products are an argument

Influence How the products we create influence the way people behave

As I said, I did not think there was enough exploration of the boundaries, evidenced by the gap between what my peers and I think of interaction design and what we saw as practice at the conference. I disagree that what defines us is what we’re working on. It may be how others currently perceive interaction designers because other opportunities do not exist. But it doesn’t define us.

In talking with other attendees, I was glad to hear that people entertain the application of interaction design to more arenas. But it seemed evident that everyone was limited by their current circumstance and no place else to go. This is a fear that many of the students at the School of Design have when considering employment opportunities. If this is the situation, perhaps interaction design needs to design its way into other areas.

What would I like to see next year?

In the meeting, I said it would be great to see more representation from outside the community, like business and management. And for presentations, it might be nice to see designers and clients presenting both sides of the endeavor. What I didn’t say, perhaps because I felt it was assumed by my earlier comments, was that I would like to see a good and constructive discussion of the definition of interaction design, or some acknowledgment of the struggle. We did this at the Emergence conference with the question of service design both in the first and second year, and people seemed to respect the discussion and appreciate the struggle.

In addition, it would be great to see more case studies with actual projects. Heck, it would have been interesting to hear about the role of interaction design in the Charmr project. But what about interaction design for a service design project? Or the process of interaction design in organizational strategy?

One of the group participants mentioned a forum where attendees could show their work. This is an intriguing idea, which would allow greater attendee participation and provide greater exposure to the different types of work in interaction design. One project on interaction design in an area that is off the radar could spark debate and inspire curiosity and further broadening of current practice.

The Good

OK, now that I’ve offered some criticism, constructively, I hope, let’s talk about the good.

Dan Saffer, who according to my understanding, put together a lot of the content, did a great job of attracting some quality speakers. I especially enjoyed seeing Alan Cooper and Bill Buxton (not that I agreed with them). And I could see the attempt to have both practical and more philosophical presentations. Other speakers I enjoyed include Matt Jones and Carl DiSalvo.

Savannah is a great location to have a conference in February. T-shirt weather. Not too big. Lots of bars and restaurants. Also, the Savannah Collage of Art and Design was impressive. Carnegie Mellon should take note.

The food was top notch. Sunday’s lunch was better than any wedding I have ever attended. And parties with free food and booze are always welcome, and I would say essential for a successful conference.

As with any conference, the best part without doubt were the people that attended and the conversations that ensued. I was happy to run into designers who knew me from Emergence and UX Week, and to see some CMU alumni. Best yet, I made some new friends whom I hope to see at the next conference or elsewhere in the small but healthy interaction design community.

While I haven’t covered everything, these are the things that are resonating with me. I am happy that I went and feel that overall for the community it was a success. I am very curious to see how things shape up next year.

Walking to Opening

In total, eight interaction design graduate students from the School of Design attended the conference: Kipum Lee, Srividya Sriram, Carrie Chan, Kyle Vice, Beste Nazilli, Joe Iloreta, Imran Sobh, me.

At Interaction08 in Savannah

Saturday, February 9th, 2008

If you thought this was a roundup of the conference, I apologize. I just wanted to say that I’m at the IxDA Interaction08 conference in Savannah and am heading off to the opening keynote by Alan Cooper in a moment.

Yesterday, a crew of six of us from Carnegie Mellon drove from Pittsburgh to Savannah in a rented minivan. We arrived at our hotel a few minutes before two other of our peers arrived, who had flown. That makes eight interaction design graduates present at the conference.

Carrie and Beste

Last night I ran into Carl DiSalvo and eventually found Dan Saffer hanging out with many of the speakers, including Matt Jones of Dopplr. I also talked to Molly Wright Steenson for a while about the Smiths and Radiohead covers of Smiths sounds. This somehow relates to her talk on Strategic Boredom today.

OK. Got to run. I’ll post more later.

CHI Paper Not Accepted

Friday, February 1st, 2008

Yesterday I received word that the work-in-progress paper I submitted to CHI was not accepted. As it was not my idea to submit to CHI because I do not view it as a good view for design, I was not disappointed. However, I will gripe about the comments I received because they emphasize CHI’s lack of design understanding.

My paper was based on my thesis project work, which explores the idea of being able to prototype your identity in the physical world. I’m taking a research-through-design approach, which means I’m creating a solution to produce knowledge on how explore solutions. This is very much a design approach, using a design process and methods to develop insights and inform direction.

Overall, the three reviewers were interested in the work, but felt it was not fully developed (quite probably). I received an overall rating of 3 (of 5, I assume) from all the reviewers. The 3 translates to “Borderline: Overall I would not argue for accepting this paper.”

The first reviewer begins by stating that the motivation of my work is “not well motivated and embedded in psychologist’s work.” As my work is totally motivated by designer’s work, I completely agree. For the reviewer, it seems a more scientific approach would have been better received. Having gone to CHI last year and witnessed the emphasis on the quantitative and the lack of design, this does not surprise me.

The second and third reviewers share the first’s skepticism, questioning whether the findings could be applied universally and generalized. The third also states that “the conclusions drawn seem to be too subjective.” While it’s entirely possible that my findings were not well argued, thus appearing “too subjective,” I can’t help but wonder if there would have been any room for any subjectivity at all.

While I applaud CHI for attempting to bring more design into the conference (though I also wonder why), I question how design might find its way in if the reviewers do not seem to understand the approach and methods.

And speaking of CHI and design, today I received an ACM bulletin which states: “Each year the SIGCHI conference draws together engineers, designers, educators, and many others concerned with interaction design.” Interaction design? Really? Of all the things they could have said, why not human computer interaction? If making a claim about a conference that draws people together who are concerned with interaction design, it might be best to point to something like the IxDA conference. As someone concerned with interaction design, that’s where I’ll be.

How I Became a Designer

Thursday, December 27th, 2007

This post is inspired by Jack Moffet’s Mystory, which was inspired by a recent IxDA discussion on when/where/how you decided to become a designer.

To answer this question, I could go through my life story—army » engineering » poetry » journalism » web producer » editor » web developer—but that would be rather long and tedious (for me, fascinating for you!). Instead, I’ll skip to the end.

I recognized myself as a designer some time after my first semester in the interaction design graduate program at Carnegie Mellon, about a year ago. I say “recognized” because in retrospect I had been practicing design, but not fully and without understanding design as a rigorous approach to solving problems. Prior to that recognition, I did not think of myself as a designer.

After being educated about and exposed to the design process and design thinking, I realized that the design way of solving problems was not foreign to me and therefore my experience was not zero. But I began to think of myself as a designer only after recognizing that my thinking and my process were designerly. I suppose it was then that I chose to be a designer. By choosing, I committed myself to the development—or the design—of myself as a designer. Being immersed in a graduate program has enabled me to accelerate this process.

That’s not to say that I think everyone needs to go to school to be a designer (it certainly helps). But transitioning from a non-design role to a professional designer isn’t something you can just pick up by reading a couple BusinessWeek articles about design thinking. In fact, I think the current business focus on design, while good in raising awareness of a design approach, may actually be harmful because it does not emphasize the difficulty of producing good solutions, the irrational, nonlinear nature of the process, the need for experience and design wisdom, and the traits that make people good designers. The need for design has been identified, but not how to shift the linear, number-crunching culture to design culture.

But I digress (into thesis paper territory). My point is that being a designer is a journey, a process. It’s not easy, nor is it for everyone. It feels right for me, despite having somewhat blundered into it. So I feel quite lucky to call myself a designer.

Pittsburgh IxDA

Thursday, September 14th, 2006

I went to a Pittsburgh IxDA meeting tonight. I believe this was the third meeting, so it?¢‚Ǩ‚Ñ¢s really in its infancy. There were only five of us, including two CMU graduate design students (Simon and me).

The meeting was organized by Michele Marut, a human factors specialist at Respironics. There was also David Bishop, Director, Human Sciences Group from MAYA, and Jack Moffett, from inmedius and who is also a CMU design grad alumnus.

We mostly talked about our backgrounds, and Michele talked about some potential future events, like getting Jared Spool to a happy hour in when he comes to CMU for an HCII lectures series event on October 25.

We also talked a little bit about World Usability Day, which is November 14. I had never heard of it.

I don?¢‚Ǩ‚Ñ¢t think the chapter meets regularly. It would be good if they attracted more people. But it?¢‚Ǩ‚Ñ¢s cool that Michele is trying to get the group started.

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I am a graduate interaction design student at the School of Design, Carnegie Mellon University. » More about