Archive for the ‘Design’ Tag

Defining Design

Thursday, October 4th, 2007

Is defining design a worthwhile endeavor? Or should we just get on with it, do what we do and not analyze it so much?

My rather amorphous thesis paper revolves around the process of design research to design concepts, supposedly within the realm of interaction design, but so far not really staying within that boundary. In each reading, there invariably exists an attempt to define design, or sometimes an acknowledgment that a definition may not exist, or isn’t even the point.

“The answer is probably that we shall never really find a single satisfactory definition but that the searching is probably much more important than the finding.” —Bryan Lawson, How Designers Think

I found Lawsons idea similar to thoughts I had during the Emergence conference while witnessing for the second year in a row the struggle to define service design. The question that first came to mind was why everyone felt a need to define service design. From that, I jumped to the conclusion: What if we were able to define service design in a way that everyone agreed? What then?

Similarly I wonder about design in general. Lawson’s book was first published in 1980, but his insights are still relevant because we are still having the same conversation. What is design?

To answer my own question of what would happen if we were able to define and agree on a definition of design, design would become paralyzed and die.

Design. Die? What?

It sounds ridiculous that design could die. But perhaps it is also ridiculous to think we can define design, even though we must. For if we collectively became conscious of the futilely of our passion to define design, we might stop trying, and in doing so cease the momentum of design.

Thus I argue that the constant attempt or conversation of trying to define design is necessary for the advancement of design, even though the presumed end goal is futile. In this respect, Lawson is right when he says “the searching is probably much more important than the finding.”

So continue your search and forget what I said, for I don’t want to go down in the books as the man who killed design.

Designing for Beauty

Sunday, August 26th, 2007

Just finished watching Crash, and am now thinking about the ability films and other media have on stirring emotion and changing our perspective. I used to say that I never felt more emotional than during or after watching a film. There was a time when I would go to a film on a weekend night, then head back to my apartment to write while under the influence of my zealous mind, trying to capture the feeling in my own work.

From poetry to fiction to music to screenplays and now to design, I seem compelled to create for the purpose of influencing—stirring emotion and changing perspective—changing the world for the better, I like to believe. That seems like a rather presumptuous and egotistical task. And the passion behind it I find rather mysterious.

Is it passion for beauty? Is beauty the realization of a more humane world? Is that what we strive to do as designers? Reflect the beauty of the world and provide hope for the human condition?

Or are we just trying to make cool stuff? And is making cool stuff still sticking to the path? Do products and services that look and feel better, that treat us well, ultimately affect change and enable a more humane world?

I think they do. And that’s why I’m passionate about what I do.

Design-Emotion.com Seeks Female Design Experts

Monday, August 13th, 2007

In response to my post on this site and my post on Adaptive Path’s blog, Marco Van Hout, of design-emotion.com, admitted that I busted him on having only men on his site. He is now looking for expert female designers to interview.

I appreciate his transparency.

Unfortunately, the essay I was researching that spawned the posts got nixed in lieu on another topic (as of yet unpublished).

Support for a Connection Between Writing and Design

Monday, January 22nd, 2007

In relation to understanding the connection in my life between writing and design, I was inspired to read a comparison of the craft of writing to the craft of design in David Wroblewski’s “The Construction of Human-Computer Interfaces Considered as a Craft” from Taking Software Design Seriously. This was required reading for our seminar 2 class.

There seems to be a connection between the writing process and design process (Wroblewski’s references John Gardner’s The Art of Fiction and Bill Strickland’s On Being a Writer). This connection has surfaced in other readings as well, especially those we read last semester for Richard Buchanan.

Creating a piece of good writing is a wicked problem: an ambiguous problem with a solution that cannot practically be found or measured. A good idea and some words thrown on paper will not necessarily generate a strong piece of writing, just like a good idea or some applied technology will not necessarily result in a product that connects with users.

Both are iterative processes. Almost always, a strong piece of writing is not the first thing written. Similarly, even if you frame the problem well and have solid research, the first idea for a solution will likely not be the final design.

In On Being a Writer, John Steinbeck says (Wroblewski uses this quote):

Although it must be a thousand years ago that I sat in a class on story-writing at Stanford. I remember the experience very clearly. I was bright-eyed and bushy-brained and prepared to absorb the secret formula for writing good short stories, even great short stories. This illusion was canceled very quickly. The only way to write a good short story, we were told, is to write a good short story. Only after it is written can it be taken apart to see how it was done.

This fits nicely with our graduate study program in design, whereby we are really only given guidance and tools to create a good design and an environment to evaluate the designs we have created. Though we are not, and cannot be, given the secret formula for creating good design.

However, maybe that’s how it works for a lot of things. There is no formula for success. No secret to happiness. Life, it may be argued, is like the process of design or the process of writing. The end is ambiguous, and there are multiple solutions for the same problem. The only way to live life is to live life. Only after can we see how it was done.

What’s wrong with “user testing”?

Wednesday, January 17th, 2007

I’m talking about the verbiage.

Bruce Hanington, who teaches my Research Methods for Human Centered Design course, tried to correct himself after saying “user testing.” He proffered that “product testing” is better because it alleviates the concern people have that they’re being tested.

He’s not to first to make such an argument or to object to the term user itself. I’ve seen the language talked about in articles and blogs, and heard it addressed by other professors and students.

But today, as I listened to the argument against user testing, I thought about what it actually means: testing by a user. That doesn’t seem bad to me, or to not make sense. In fact, it does make sense, and it’s likely why the term is so prevalent. Product testing, for example, could mean the designer is testing the product, or the engineer is testing the product, and not the user.

Then my mind jumped to “user.” Well, that’s someone that uses a product. Again, it makes sense. And again, it’s probably why we use the term.

It’s interesting that I hear so many people trying to correct themselves to not say something that the majority has agreed upon as understandable. I wonder if by making an effort to eliminate the “user” we’re trying to solve an actual problem or working against common sense due to over-stimulated design thinking.

If we’re worried about users feeling like they’re being tested during user testing instead of feeling like they’re the ones testing the product, then perhaps rather than try to re-design the language, we should design the experience so that the user understands and is comfortable with her role.

Pluralism and Objectivity

Thursday, December 7th, 2006

My graduate seminar class with Dick Buchanan ended yesterday. For this last class, we discussed pluralism and objectivity, which Buchanan states as the fundamental problem of design.

Why is it a problem? There is no subject matter in design. Designers make their subject matter. “This is a very peculiar thing,” Buchanan says.

I agree. And while it makes sense, it’s not always obvious. For instance, I’m at a school studying design, which inclines one to think there is subject matter to study.

However, Buchanan warns of this temptation to believe design has subject matter. What one may think of as the subject matter of design is really either history of design, or comments on existing designs.

A Cup Is a Cup Is a Cup

Buchanan defines objectivity in design as the object we create. What makes design interesting is that we don’t all agree that a cup is a cup is a cup, and there are different ways of practicing design. Is this something in the nature of design? Or something in the nature of the world? These are questions he asked.

The frustrating aspect of design is that you can’t practice it without some idea of what you’re doing. Though the more you find your own way, you find that other people do things differently. This difference, or pluralism, is what needs to be reconciled.

So how does one deal with pluralism and objectivity? Well, designers need to understand that we don’t have to agree on the values of on how we see the world; we only have to agree on what we’re going to make. Buchanan says designers must help people find their own view, and understand how other people do things.

All Done, But Only the Beginning

I thought that was a nice way to round up the class: stating a fundamental problem, but providing hope that it can be overcome.

Overall, I thought the course was valuable, even though no absolute answers were offered. It makes sense now given the ambiguity of design problems, lack of subject matter, and different ways of practicing design.

While the class is over, it is only the beginning in a likely endless contemplation of design thinking in relation to design practice and it’s impact on the world, and, of course, my place in it all.

Buchanan in Lisbon Impression

Thursday, November 9th, 2006

I received a report from the field about Dick Buchanan’s speech at the design conference in Lisbon last week. While subjective, I found it interesting and got permission to share it with you.

Buchanan tells us that the design methods movement of the 1940s was largely concerned with design potentialities, productive science (the act of design) and design, i.e., the conception and creation of design products.

In the 1960s he refers to Alexander, Archer, and Chris Jones as three theorists that dealt with classic dialect (the use of patterns to resolve conflict), productive science and rhetoric (in regards to chance and possibility as opposed to the process of logical analysis), respectively.

Today, Buchanan says, the result of the separation of the design methods movement can be recognized as a group of different arts that deal with the practice of poetic, dialectic, and rhetoric (he refers to Horst Rittle and the art of argumentation that deal with issues and problems as rhetoric. In fact he gave quite a few personal examples about the nature and practice of rhetoric in design institutions). Furthermore the focus on design as a science contributed to the collapse of the design methods movement. (Throughout the conference there were quite a few objections and warnings against the introduction of cognitive science into design theory and practice.)

In conclusion, Buchanan says the theorists of the design methods movement did not account for the contextualization of design in intellectual culture (or cultural settings). He finished his speech by telling us that this was now our role in developing design methods.

This may be Dick’s main argument in all of his work that draws on a liberal arts perspective. This approach may be why the arts can be used as a foundation for design theory and practice.

More Type Calendars

Monday, October 16th, 2006

How did I spend my Saturday night? Why designing calendars, of course!

Yeah, my previous calendar was a bit safe (and grad is not the place for safe). So I experimented some more. I think I could spend the next 30 years working on this, which makes Thursday’s deadline seem all too soon.
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Stuff Makers

Thursday, October 12th, 2006

?Ǩ?We are the stuff makers. That is our role as designers,?Ǩ says John Zimmerman.

Today we began our next interaction and visual interface design assignment: digital music player. My new group, consisting of fellow graduate student Sook and an industrial design undergraduate, will be creating a new player for commuters.

We read Don Norman?ǨѢs Emotion and Design: Attractive Things Work Better, because for this project we are going to attempt to design a product not just that people need, but that people want.

A main point in today?ǨѢs discussion was that people define themselves through the products they choose. Thus people are attached to the products they use because the products give them a sense of being. The relationship with a product is a relationship with the self.

For this project, our goal is to answer the following question: how can what I am making become a part of someone?ǨѢs life? We will aim to create a product that allows users to become the person they want to be.

Mobile Project Paper Prototypes

Thursday, September 28th, 2006

For tomorrow’s class, which begins in six hours, my mobile project team will be presenting our paper prototypes.

Again, if you haven’t been paying attention, we’re creating a mobile application to help people find a coffee shop. Our persona travels often and really likes coffee, but not just any coffee or coffee shop. Our man is concerned with quality.

Based on the feedback we got from the wire frames and flow diagram, we revised our persona and scenario a bit, and made some modification to the wire frames. And then we just let the wire frames inform our prototypes. It actually seemed rather simple.

One of my team members was charged with mocking up the prototypes, and he did a fine job.

paper prototype mockups

When it comes time to turn these guys into Flash that we’ll load onto a mobile phone for the some testing, that’s where I come in.

In the meantime, we’ll probably find out we’re not framing the problem incorrectly. But at least our prototypes look pretty, and that’s what design is all about.